Our dealings and interest in gaming and simulation for health care just seem to grow and grow over here. This week we get a historical overview from Bryan Bergeron followed by an in depth walk through of some new technology being developed by Dwight Meglan.
The Future of Simulation
Bryan Bergeron,
MD, President, Archetype Technologies, Inc., bergeronbryan@yahoo.com
Moderator: Dan Hoch, MD, Neurologist,
Massachusetts General Hospital; Assistant Professor, Harvard Medical
School, dbhoch@partners.org
Simulation for the purpose of creating synthetic environments, objects, and people – including learners – is permeating many industries, from academia to the military. Bryan Bergeron will provide a brief chronology of modern simulation development from the early 20th century to the present and project the current trajectory out several decades. He will explore and contrast technology-driven and needs-driven developments.
Surgical Simulation:
It's Not Only for Training
Dwight Meglan, PhD,
SimQuest, dmeglan@mindspring.com
Moderator: Ryan Bardsley, Senior Systems Manager, Medical
Simulation, CIMIT, rbardsley@partners.org
Simulation-based training has now become an understood concept in minimally invasive procedure training while human patient simulators (computerized manikins) are integral to teaching medical students and refining the performance of numerous medical teams. While the physiological models underlying human patient simulators have been under development for several decades now, the development of real-time, physics-based simulations of tool-tissue interaction that are the foundation of generalized approaches to surgical simulation are still in their infancy. Current surgical trainers are often more emulators than simulators. The current migration of traditional engineering mechanics analysis techniques into surgical simulation presents an interesting opportunity in light of its history in automotive, aerospace, and other traditional engineering fields. Engineering analysis has been used for many years to design and prototype parts and concepts prior to their physical construction or implementation. These same approaches have now evolved into real-time design tools that can incorporate augmented reality and multi-participant, multi-location activities with collaborative creation and refinement. They have also been used as simulation environments for prototyping and programming of robotic manufacturing of the parts as well as assembly of system design and as the basis for high-end simulators in flight, vehicle, and space training including mission specific rehearsal. This same diverse set of simulation-facilitated activities is the logical and needed future of today’s nascent simulation-based surgical training systems.
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